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    Beasts of Beyond Resources Biographies BURY ME WITH IT ─ tricky's character gallery

    BURY ME WITH IT ─ tricky's character gallery
    #1
    05-29-2019, 11:37 PM
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    [b]INDEX
    [align=center]
    i. beck ― the poltergeist / tanglewood member ― here
    ii. isaac ― the plague doctor / inactive ― [color=#C30F66][color=#79F6FC]here
    iii. raygun ― the scientist / inactive
    #2
    06-02-2019, 05:27 PM (Edited 08-04-2019, 02:56 PM by beck..)
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    GENERAL
    ➤ beck fisher
    ➤ nicknames: becky, becko, beckster, beckett, beckham, rebecca, becky-boy, ecto-boy, beak, beckingham, mr. beck, benk, becksy, spook, spooks, spookshit
    ➤ male [ he/him ]
    ➤ ageless. died at the age of 12, has existed for 530 years. 1488 - 1500
    ➤ tanglewood member [ former founder, commander + sawbone ]
    [align=center]――――――――――――――――――――――――――――――――――――――――――
    APPEARANCE
    ➤ domestic feline ― reference
    ➤ maintains a constantly physical apparition + mimics a living creature as best he can
    ➤ brown fur the hue of a muddy bank, carries a faint auburn tint; darker freckles dusting his cheeks and nose bridge, shoulders, hips, and tail base; two spots mimicking eyebrows give him the expression of constant scowling, although his right is notably split with a thin scar; a thin wavering stripe of darker brown runs down his spine
    ➤ glazed honey-brown eyes, seemingly locked in a glare
    ➤ multitude of scars hidden by disheveled fur [ [abbr=notched left ear + small nick on left cheek; broken nose, healed crooked; broken right wrist, makes a quiet clicking noise when the joint is moved; split right eyebrow; multiple scars down limbs, hidden in fur; healed dog bite on right arm]pre-mortem[/abbr] & [abbr=badly burned right palm/paw pad from burning himself with salt; missing left cheek after he burnt through to his teeth with salt during the same incident; missing 2/3 of his tail after burning it off out of annoyance]post-mortem[/abbr] ]
    ➤ significantly smaller than other creatures; ribs poke out from wiry flanks; typically coated in mud and grime; terrible slouch at most times
    ➤ distinct black blood with a blue tint. otherwise identified as an inky, foul-tasting substance that fades into obscurity without his presence. highly acidic in large amounts
    ➤ accessories: black shackles around his wrists, impervious to damage; wraps his forearms in bandages to hide self-inflicted bites and scratches
    ➤ injuries: [abbr=split left knuckles, cuts + abrasions down forearms and knees, ragged wound between shoulder blades where the arrow struck him and was twisted out / punctured lung, busted lower lip ( not visible thanks to salt burn ), heavy bruising across hands/arms/back/neck/ribs, broken left ankle, fractured ribs + collarbone]permanent, gained from death[/abbr] & [abbr=self-inflicted gashes and bite marks on his arms (always bandaged)]current, in the process of repairing[/abbr]
    ――――――――――――――――――――――――――――――――――――――――――
    NOTES
    ➤ classified as a poltergeist; in reality, an undetermined entity
    ➤ terribly farsighted; identifies people by their scent or voice
    ➤ while invisible, any object carried with him can be invisible as well in exchange for additional concentration
    ➤ can speak fluent romanian (his native tongue) yet prefers english
    ➤ lost his romanian accent after decades of never speaking or hiding it; now mimics a vague southern drawl
    ➤ cannot physically age and permanently trapped in the state he was in at time of death
    ➤ has no reflection or shadow. in harsh light, sunlight can be seen passing through his apparition
    ➤ carries no scent; can smell of decay during times of distress
    ➤ freezing body temperature, cannot retain any warmth. when upset, a chill radiates from him and when embarrassed, the air becomes boiling hot
    ➤ takes care of a mutated venus fly trap, named audrey III. claims the plant to be his best friend. audrey currently resides in an old bait bucket, and is around the size of a hawk
    ➤ cannot eat nor drink anything from the living realm
    ➤ can store objects within his apparition / a pocket portal to his hoard in purgatory itself
    ➤ often drinks alkaline chemicals such as bleach or drain cleaner for the mindless high it gives him
    ➤ obsessed with all things horror-related, and has a fondness towards televised shows
    ➤ his soul is merged with that of the entity meant to reside over purgatory itself, known as bael
    ➤ may experience hallucinations, sometimes of past or future events, due to bael's influence. can cause nosebleeds, catatonia, paranoia, and unconsciousness
    ――――――――――――――――――――――――――――――――――――――――――
    ABILITIES
    ➤ powers: invisibility, intangibility, electricity manipulation, shapeshifting, clairvoyance, mental manipulation, conjuration
    ➤ strengths: trapping, taxidermy, sewing, intermediate medicine + anatomy, tracking, playing the flute, vocal mimicry, whittling
    ➤ weaknesses: burned by contact with [abbr=salt, silver, chalk, crucifixes, blessed objects]holy objects[/abbr]; severely aquaphobic; easily upset by reminders of his death; will accept any game or challenge
    ――――――――――――――――――――――――――――――――――――――――――
    BELONGINGS
    ➤ [abbr=a tarnished yet sharpened dagger from medieval times, stolen from a dying guard's sheath and once prized as beck's most trusted method of defense -- and attack. designed for efficiency rather than show; rather bland with only a black leather-wrapped hilt for a better grip]dagger[/abbr], [abbr=a tattered cloak made of ash-grey fabric, with a notably torn hem. multiple stitches from previous patch-jobs can be seen when under close examination, and when beck actually wears his old cloak, it is comically oversized. for now, used to bundle up his most precious items]worn cloak[/abbr], [abbr=an archaic flute carved from maple wood with silver keys and lip plate. on the barrel of the flute, a name has been engraved: tsura. hardly played anymore, not after his cheek was maimed.]flute[/abbr], [abbr=a human femur, notably smaller than an adult specimen's and worn with age. assumed as his own, taken straight from the shell he abandoned. kept wrapped in his cloak in order to keep it safe.]femur[/abbr], [abbr=a stolen belt to match his dagger, far too over-sized to wear now, and even in life, it was tightened to the last notch. made of leather, with a sheath for a weapon and a small pouch holding a makeshift emergency kit: bandages, wire, needle and thread, and a fire striker. now used to tie cloak around his belongings to secure it together.]belt w/ pouch + sheath[/abbr], [abbr=an extensive set of horror movies from throughout the decades, from monochromatic classics to groundbreaking slashers to supernatural thrillers to more recent films. easily his most treasured possession, it's likely beck has watched every movie at least five times.]horror movie collection[/abbr], [abbr=a mask crafted from the skull of a mutant with a strikingly white face of bone, four spikes along its cheekbones, and two devilish horns sharpened to a deadly point. missing its jaw, the remaining snout is lined with serrated teeth reminiscent of a fairytale monster and allows for beck to move his own mouth while the mask is in use. the points of the cheek's spikes have been stained by various dyes, with topmost being a reddish-pink, second yellow, third green, and last blue. its horns are tipped in a dark crimson hue (the blood stain of the pitt ardent, jervis), and sockets outlined in charcoal. a worn leather band is attached on the inside bone in order to secure the mask around his face. the only thing visible from behind the mask when in use are two lambent pupils, although only in pure darkness.]skull mask[/abbr], [abbr=a makeshift kit of tools used for taxidermy, most of which stolen over the years and all are significantly aged. includes: hairbrush, pins, needles, fishing line / dental floss, screwdriver and screws, rubber bands, clothes pins, playing cards, potters clay, modeling tools, sandpaper, lip-tucking tool, super glue, dish soap, exacto knives, skive knife, fleshing tools, hemostats, hacksaw, awl, ear openers, scalpel, pliers, scissors, tweezers, stapler + staples, masking tape, and fish-skinning knife and scraper.]taxidermy tool kit[/abbr], [abbr=a collection of animal pelts and stuffed trophies ranging from roadkill to catches for audrey, many being preserved mutated specimens]taxidermy mounts + pelts[/abbr], [abbr=an array of various knives, including switchblades, hunting knives, kitchen knives, pocket knives, throwing knives, and even a butterfly knife. most in worn condition, yet sharpened often. 14 in total]knife collection[/abbr], [abbr=a leather satchel gifted to him by morgan. once filled with herbs and first-aid necesseities, it now hangs on his wall as a grim reminder of his failures]satchel[/abbr], [abbr=the charred and severed forepaws once belonging to the typhoon captain's birth body. strung together and hung above his front door, a grim testimony to his morbid psyche.]goldenluxury's paws[/abbr]
    ➤ collects the stolen belongings of his peers and those he's previously haunted, resulting in a colorful hoard of miscellaneous trinkets, heirlooms, and novelties. he owns nearly any household article imaginable, and more
    ➤ resides in a landlocked houseboat, partially sunken into the boggy earth. rigged with traps defending against intruders. overgrown and decrepit exterior, surrounded by brambles and muddy puddles. cluttered and dim interior, the thin walls lined with cardboard boxes stuffed to the brim with his collected belongings. closer to the swamp than the town; isolated and away from frequented trails, thus making his dwelling difficult to stumble upon accidentally. has a makeshift basement in the form of a sloping burrow, dug through a crack in the hull of the stranded ship; larger area than the boat above.
    ――――――――――――――――――――――――――――――――――――――――――
    INTERACTION
    ➤ important: beck does, in fact, have a physical/visible apparition due to more power than the common spirit, but he can become intangible/invisible at will, which will be specified in a post. otherwise, he will always be both physical and visible to other characters.
    ➤ medium physically / medium mentally
    ➤ attack [member=67]beck.[/member] or in underline
    ➤ no maim/kill/capture without permission
    ➤ passive actions may be powerplayed
    ➤ pm to plot
    #3
    06-05-2019, 10:26 PM (Edited 07-20-2019, 10:15 PM by isaac..)
    [align=center]

    GENERAL
    ➤ isaac calistro
    ➤ nicknames: doctor, doc, the first horseman
    ➤ male [ he/him ]
    ➤ ageless, died at the age of 24, has existed for 395 years, 1623 - 1647
    ➤ tanglewood member
    [align=center]――――――――――――――――――――――――――――――――――――――――――
    APPEARANCE
    ➤ GREAT HORNED OWL / main ― reference
    ➤ a standard owl, albeit with significantly darker plumage than expected and facial disc colored a stark white. prominent tufts of feathers resembling ears poke out from under his hat.
    ➤ his uniform: white plague doctor mask with its beak full of aromatic herbs and tinted glass obscuring his eyes, traditional wide-brimmed doctor's hat, and waxed leather overcoat with holes cut to fit his wings. with additional feathers, not an inch of skin is shown at any time in public. wears a brass cross on a chain around his neck. carries his first aid necessities in pouches on a brown belt around his waist, along with a wooden cane. two leather anklets are now present on his legs.
    ➤ required to wear a pair of protective rubber gloves at all times -- however, due to new wings in this form, he has discarded them
    ➤ never takes off his uniform or mask, not because he fears miasma; he purposely hides his sickly appearance underneath. his words are not often heard clearly due to this
    ➤ without his garb, he has a sickly appearance; sunken eyes, swollen lymph nodes, and painful sores beneath his feathers
    ➤ lifeless blue eyes
    ➤ pale amber blood
    ➤ [abbr=swollen lymph nodes + open sores/abscesses/lesions; occasionally delirious and fatigued; shortness of breath and occasional cough, commonly with blood; gangrene present in wings; muscle ache; bruises on left side of head and left shoulder]condition upon death[/abbr]
    ➤ injuries: [abbr=none for now]current, in the process of healing[/abbr]
    ➤ scars: [abbr=old set of scratch marks on his right forearm/wing, various nicks on digits/wingtip from early and clumsy use of a scalpel]pre-mortem[/abbr], [abbr=trailing slash across right side of face, starting just above the eye and curving down to his lower lip/beak]post-mortem[/abbr]
    ――――――――――――――――――――――――――――――――――――――――――
    NOTES
    ➤ cannot physically age and permanently trapped in the state he was in at time of death
    ➤ the spirit of a 16th century plague doctor, as well as the horseman of pestilence and a carrier of corruption
    ➤ delusionally obsessed with finding a cure for what was originally the plague, but now corruption and death itself
    ➤ holds a personal grudge against the one responsible for tempting him into his fate of being a horseman
    ➤ his hands and forearm up to the elbow are coated in a black substance known as corruption, rendering his touch lethal to souls when in contact for long periods of time. although corruption cannot affect the living through contact, isaac's touch can leave chemical burns
    ➤ fluent in both english and italian, yet no accent can be easily identified to his voice
    ➤ following ghost physics, isaac doesn't have a shadow or reflection, nor a scent, and cannot retain body warmth nor consume anything. can maintain a physical apparition for days at a time
    ➤ knowlegable in the field of medicine and surgery as expected, but has additionally studied and experimented with toxins
    ――――――――――――――――――――――――――――――――――――――――――
    ABILITIES
    ➤ powers: invisibility, intangibility, electricity manipulation, conjuration, health transfer, telekinesis
    ➤ skills:  advanced medicine + anatomy, developing toxins, dissection, surgical techniques, sketching, perception, multi-tasking
    ➤ weaknesses: burned by contact with [abbr=salt, silver, chalk, crucifixes, blessed objects]holy objects[/abbr]; sickly + frail; delusional when upset; despises rats; ruminates on negative thoughts
    ――――――――――――――――――――――――――――――――――――――――――
    BELONGINGS
    ➤ [abbr=wide-brimmed physician's hat; white cloth mask designed with a beak and tinted goggles; black leather overcoat; protective gloves (not worn)]plague doctor uniform[/abbr], [abbr=simplistic brass cross on a tarnished chain, worn underneath his overcoat]cross necklace[/abbr], [abbr=wooden cane once topped with a winged hourglass, long since broken off. often waved around to gesture with while speaking]cane[/abbr], [abbr=a black physician's bag filled with the good doctor's essentials: common medicinal herbs + drugs, bandages, scalpel, amputation knife, bonesaw, plague lancet, clyster, crucible, forceps, various vials, tonics + poultices, tourniquets, surgical needles, splints, and shears. more modern tools were gathered over the ages.]physician's bag[/abbr], [abbr=his journel, filled to the brim with notes and research, along with the odd margin sketch. more pages added regularly. includes a pencil, worn with usage. in addition, he typically has one or two books for idle reading, swapped out in the library every so often for a new novel]journal + books[/abbr], [abbr=a collection of body parts from an array of different species, sealed inside jars and immersed in curious chemicals. many specimens are common to a forest habitat, while the rest are notably more exotic and bizarre]preserved specimens[/abbr], [abbr=an old-fashioned lantern, designed for both handheld and hanging use. while its candle is melted to a stump, it still manages to produce a dim light when lit]lantern[/abbr], [abbr=metallic pomander, designed to ward away the stench of rot and disease with aromatic herbs tucked inside. slightly rusted, and heavily dented along on side]pomander[/abbr]
    ➤ experiment log: no recent entries
    ➤ resides in a wooden shack on the outskirts of tanglewood's town. considerably musty from its years without any occupant, yet patches of herbs have been sewn and begin to grow. cobwebs line the ceiling, while shelves of glass brickerbrack and other oddities decorate the walls. a shroud of gloom and sickness lingers around the crooked shelter, and the occasional smell of death can be identified, wafting from the cracked windows.
    ――――――――――――――――――――――――――――――――――――――――――
    INTERACTION
    ➤ important: isaac will usually have a physical/visible apparition, and may also become intangible/invisible at will or if low on energy. he will be both physical and visible to other characters unless otherwise specified.
    ➤ medium physically / hard mentally
    ➤ attack [member=3667]isaac.[/member] or in underline
    ➤ no maim/kill/capture without permission
    ➤ passive actions may be powerplayed
    ➤ pm to plot
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